💹Market Insight
Learn More About Gaming and VR Market.
Last updated
Learn More About Gaming and VR Market.
Last updated
The gaming and esports industry is one of the fastest-growing sectors globally, projected to exceed $200 billion by 2025, fueled by increasing demand for interactive entertainment and competitive gaming experiences. Livestreaming alone has surged to over 1 billion monthly active viewers, with platforms like Twitch and YouTube Gaming leading the way.
Key Trends Driving Growth:
Esports Expansion:
Esports revenue is expected to surpass $1.8 billion by 2025, with massive potential in player trading, betting, and tournament hosting.
Interactive Streaming:
Viewers increasingly seek real-time engagement through interactive features, betting, and live participation in streams.
Blockchain Integration:
Blockchain-powered gaming ecosystems are attracting significant investment, offering transparency, ownership, and new monetization models.
Streamble’s Position:
Innovative Offering: Combines interactive livestreaming, betting, and tournament management in one seamless platform, targeting both gamers and viewers.
Scalable Market Fit: Designed for indie studios and AAA experiences alike, offering tools that appeal to developers, players, and streamers.
Strong Ecosystem: Powered by $CRADLE, Streamble integrates a deflationary token model with real-world utility, tapping into the lucrative overlap of gaming, streaming, and crypto markets.
With a rapidly expanding market and a unique value proposition, Streamble and $CRADLE are positioned to capitalize on the growing demand for interactive, transparent, and monetized gaming experiences.
“We believe that interactive streaming is the next industry standard, transforming passive viewership into dynamic, engaging experiences. At Streamble, we’re proud to be frontrunners in showcasing the immense potential of this shift.” - Cradle Games Co-Founder Steve Parker
Right now the VR market is very small in comparison to the other big gaming markets such as: mobile, PC & console and is accounting for only a small percentage of the total market, but that is a good thing since it means we are placing ourselves very early in this market, therefor securing lots of opportunities. All the data indicates that the VR market is not only here to stay, but it's about to soon take over the gaming world.
"There are more than ten VR games who managed to sell more that one million copies. Today's benchmark is Beat Saber who sold over four million copies and accumulated an estimated 180 million dollars in revenue and that is a game that is only available for VR." - Steve Parker, Co-Founder
According to the latest virtual reality statistics, by 2027, its market size is forecast to reach $92.31 billion, which marks a compound annual growth rate of 30.2 percent in the seven-year period between 2020 and 2027 (Grand View Research, 2020).
The biggest driver of this is expected to come from millennials, whose demand for tech-advanced games will push game developers to rely more on VR to meet rising standards
While the VR market is a fast grower, so is the cryptocurrency market which, by looking at the chart below we can see it is following a very similar adoption rate to the early internet. We believe that by combining the VR & Cryptocurrency industries we can achieve massive user adoption and enable us to secure proper funding for game development and marketing.
"Our goal from the start of the project back in 2017 was to develop a MOBA for the VR space that has interoperability with PC, this idea came to us mainly because we noticed there was no one developing such a project in the market despite the fact that MOBA games like League of Legends, Dota2 and Mobile Legends are dominating PC & Mobile markets".- Cradle Games CEO Arnet Mahmastol