# $CRADLE - Introduction

Bridging groundbreaking VR experiences and next-gen streaming innovation, $CRADLE isn’t just a token—it’s your gateway to the future of gaming and esports.

### A Token with Purpose, Innovation, and Impact

[$CRADLE](https://cradle.games/) is the lifeblood of two revolutionary platforms:

* **Cradle of Sins**: A VR & PC cross-play multiplayer fantasy game redefining immersive gaming.
* **Streamble**: A livestream hub that combines interactive game streaming, live betting, and seamless tournament experiences.

{% embed url="<https://youtu.be/2oKFXi5LQXY>" %} <mark style="color:purple;">**`$CRADLE | Introducing STREAMBLE & Cradle of Sins`**</mark>
{% endembed %}

With 6 years of expert development behind these products, $CRADLE serves as both a **utility token** and a **value driver**—giving holders access to unique opportunities while generating real, tangible value.

## **Products Driving $CRADLE’s Ecosystem**

#### [<mark style="color:purple;">**STREAMBLE.LIVE**</mark>](https://streamble.live/)

Welcome to the next evolution of live gaming streams. **Streamble** allows viewers to engage in **real-time interactions**, participate in **live betting**, and experience **AAA-style tournament management**—crafted for indie studios and esports enthusiasts alike.

<figure><img src="/files/pT0RTUSRGYYonZJdJVnM" alt="" width="563"><figcaption></figcaption></figure>

* **Currency of the Platform**:\
  At the heart of Streamble lies **$CRADLE**, the official currency. From funding prize pools to placing bets, interacting with live streams, and trading pro player shares, $CRADLE powers every aspect of the platform, ensuring a seamless and unified experience.
* **Pro Player Shares**:\
  Token holders can own and trade shares of pro players, earning profit based on their performance. $CRADLE brings esports to life as both a gaming experience and an investment opportunity.
* **Live Tournament Transparency**:\
  From **prize pools** to **results**, every step of a tournament is fully transparent, fair, and recorded directly on Streamble, ensuring trust for players, viewers, and organizers alike.

Streamble is not just a hub for tournaments—it’s an **ecosystem fueled by $CRADLE**, bringing together players, viewers, and organizers into a single, vibrant platform where engagement meets opportunity

{% embed url="<https://youtu.be/-3ijl-rIiCc>" %}

#### [<mark style="color:purple;">**CRADLE OF SINS**</mark>](https://cradleofsins.com/)

**Cradle Of Sins - The First VR MOBA E-Sports Game** **That Allows Crossplay Between VR & PC Players.**&#x20;

<figure><img src="/files/rQtZsDyONiOg3cIYPrZK" alt=""><figcaption></figcaption></figure>

You can play with your friends, form a team and battle with others in the arena or try our **Singleplayer / CO-OP Mode.** The gameplay is designed to revolve around the combination of your personal skills and teamwork.

Videogame is Coming to[ **Steam**](https://cradleofsins.com/) and **Epic Marketplace**

{% embed url="<https://youtu.be/2DGiTa9ZVaI>" %}

## A Community-Driven Token Backed by True Believers

With **8,000 holders** forming the foundation of $CRADLE, it’s the **1,000 die-hard supporters** who truly drive our mission forward. These dedicated community members share a deep belief in $CRADLE’s vision, fueling the growth of a revolutionary ecosystem for gaming, streaming, and esports.

With two years of experience managing and evolving **$COS**, we’ve gained invaluable expertise in building a sustainable and thriving token ecosystem. Now, with the introduction of the **$CRADLE** token, we are positioned to drive significant growth in the gaming and streaming industries.

Thanks to this core of passionate contributors and a solid base of token holders, $CRADLE is primed to deliver **value and innovation** to gamers, viewers, and developers alike.

## Token Utility and Features

$CRADLE drives utility across two interconnected ecosystems, ensuring its value is tied to **real-world** use and **growing adoption**

* **Revenue Sharing with Deflation:**\
  25% of all profits from **Cradle of Sins** and **Streamble** are used to **buy back** and **burn tokens**, reducing supply and increasing scarcity over time. Backed by **Cradle Games Studio** (formerly U24 Solutions), a team of over 15 passionate industry experts, these projects are designed for long-term success.
* **Streaming Platform Currency:**\
  $CRADLE is the **official currency** on Streamble, powering all interactions, including prize pools, live betting, and the trading of pro player shares.
* **Scalable Demand:**\
  As more users join **Streamble** and **Cradle of Sins**, the demand for $CRADLE grows, directly tied to the platform's expanding ecosystem and user base.

## Empowering Holders with Real Value

* **8,000 Holders and Counting:**\
  Your trust is supported by a thriving community of like-minded holders.
* **Deflationary Growth:**\
  Token burns from 25% of platform profits ensure constant value appreciation.
* **Revenue-Generating Ecosystem:**\
  $CRADLE directly benefits from the profits of Cradle of Sins and Streamble.
* **Innovative Earning Potential:**\
  Trade pro player shares, bet on matches, and engage in the ecosystem to generate returns.
* **Be Part of the Future:**\
  By holding $CRADLE, you’re at the forefront of gaming innovation, supporting the intersection of VR gaming, live streaming, and esports.

## The Vision & Inspiration Behind The Game <a href="#the-vision-and-inspiration-behind-the-game" id="the-vision-and-inspiration-behind-the-game"></a>

[**CRADLE GAMES**](https://cradle.games/) (former name [**U24 Solutions**](https://u24solutions.com/)**) -** **We Began Developing The Game More Than 6 Years Ago.** Initially the team consisted of only **3 Founding Members:**

* <mark style="color:purple;">**`Arnet Mahmastol`**</mark><mark style="color:purple;">**&#x20;**</mark><mark style="color:purple;">**-**</mark>**&#x20;CEO & Co Founder**
* <mark style="color:purple;">**`Steve Parker`**</mark><mark style="color:purple;">**&#x20;**</mark><mark style="color:purple;">**-**</mark>**&#x20;Co Founder & Investor**
* <mark style="color:purple;">**`Margus Magi`**</mark><mark style="color:purple;">**&#x20;**</mark><mark style="color:purple;">**-**</mark>**&#x20;Techlead&#x20;**<mark style="color:purple;">**:)**</mark>

<figure><img src="/files/UxHE1TL2T5BEKn35z57Y" alt=""><figcaption><p><mark style="color:purple;"><strong><code>Cradle Games - Founding Members</code></strong></mark></p></figcaption></figure>

As we made progress in game development, we gradually increased the size of our team and total funding for the project. Currently, our team consists of **15 Developers,** and we intend to hire more developers as we keep expanding the game.\
\ <mark style="color:purple;">**Cradle Of Sins**</mark>**&#x20;- Was Created As A Way To Revolutionize The Gaming Industry By Combining Virtual Reality & MOBA Gameplay.**\
We recognized that the traditional **MOBA** **Genre** was already immensely popular on **Mobile & PC Platforms**, but we believe that VR has the potential to take the experience to the next level.\
\
**-** By creating a **VR MOBA,** players will be able to fully immerse themselves in the game, feeling as if they are actually inside the game, compared to just a passive experience on a 2D screen.\
With its unique combination of **VR & MOBA Gameplay**, our game has the potential to become a massive hit in the **VR Gaming World.**

{% hint style="info" %}
**"MOBAS Are, Without A Doubt, The Headline E-Sports Genre In 2023.";** [<mark style="color:purple;">**`SOURCE`**</mark>](https://www.allaboutgames.net/esports/what-is-the-most-popular-esports-genre-in-2023/)
{% endhint %}

## Smart Contract Information & Team KYC

<figure><img src="/files/amCkWLPmnjKaSfbqZUhy" alt=""><figcaption></figcaption></figure>

> **"At Cradle Games, The Paramount Importance Of Security & Transparency Is Recognized.**\
> **Therefore, we have taken all essential measures to ensure clarity for our holders."** \ <mark style="color:purple;">**- Arnet Mahmastol, CEO**</mark>

* *<mark style="color:purple;">**Smart Contract Address**</mark>**&#x20;-*** 0x4308135E3d92EeEA3235085a1Dd36b7293336938 <https://etherscan.io/address/0x4308135e3d92eeea3235085a1dd36b7293336938#code>
* *<mark style="color:purple;">**Audit Report**</mark>**&#x20;-*** [*<mark style="color:green;">**https://audits.hacken.io/cradle/sca-cradle-airdrop-jan2025/**</mark>*](https://audits.hacken.io/cradle/sca-cradle-airdrop-jan2025/)
* *<mark style="color:purple;">**Liquidity Lock**</mark>**&#x20;\*\*\*\*- Coming Soon***


# Market Insight

Learn More About Gaming and VR Market.

### Game and Streaming Sector <a href="#id-3-increasing-demand-for-ar-and-vr-devices" id="id-3-increasing-demand-for-ar-and-vr-devices"></a>

The gaming and esports industry is one of the fastest-growing sectors globally, projected to exceed **$200 billion by 2025**, fueled by increasing demand for **interactive entertainment** and **competitive gaming experiences**. Livestreaming alone has surged to **over 1 billion monthly active viewers**, with platforms like Twitch and YouTube Gaming leading the way.

**Key Trends Driving Growth:**

1. **Esports Expansion**:
   * Esports revenue is expected to surpass **$1.8 billion by 2025**, with massive potential in player trading, betting, and tournament hosting.
2. **Interactive Streaming**:
   * Viewers increasingly seek real-time engagement through interactive features, betting, and live participation in streams.
3. **Blockchain Integration**:
   * Blockchain-powered gaming ecosystems are attracting significant investment, offering transparency, ownership, and new monetization models.

<figure><img src="/files/QtIQiiYE4VinIFOq3CoB" alt=""><figcaption></figcaption></figure>

**Streamble’s Position:**

* **Innovative Offering**: Combines interactive livestreaming, betting, and tournament management in one seamless platform, targeting both gamers and viewers.
* **Scalable Market Fit**: Designed for indie studios and AAA experiences alike, offering tools that appeal to developers, players, and streamers.
* **Strong Ecosystem**: Powered by $CRADLE, Streamble integrates a deflationary token model with real-world utility, tapping into the lucrative overlap of gaming, streaming, and crypto markets.

With a rapidly expanding market and a unique value proposition, Streamble and $CRADLE are positioned to capitalize on the growing demand for **interactive, transparent, and monetized gaming experiences.**

> *“**We believe that interactive streaming is the next industry standard, transforming passive viewership into dynamic, engaging experiences. At Streamble, we’re proud to be frontrunners in showcasing the immense potential of this shift.**” **-*** Cradle Games Co-Founder Steve Parker

### VR Market <a href="#id-3-increasing-demand-for-ar-and-vr-devices" id="id-3-increasing-demand-for-ar-and-vr-devices"></a>

Right now the VR market is very small in comparison to the other big gaming markets such as: mobile, PC & console and is accounting for only a small percentage of the total market, but that is a good thing since it means we are placing ourselves very early in this market, therefor securing lots of opportunities.\
All the data indicates that the VR market is not only here to stay, but it's about to soon take over the gaming world.

> "***There are more than ten VR games who managed to sell more that one million copies. Today's benchmark is Beat Saber who sold over four million copies and accumulated an estimated 180 million dollars in revenue and that is a game that is only available for VR.***" - Steve Parker, Co-Founder

According to the latest virtual reality statistics, by 2027, its market size is forecast to reach [$92.31 billion](https://www.grandviewresearch.com/press-release/global-virtual-reality-in-gaming-market), which marks a compound annual growth rate of 30.2 percent in the seven-year period between 2020 and 2027 (Grand View Research, 2020).

The biggest driver of this is expected to come from millennials, whose demand for tech-advanced games will push game developers to rely more on VR to meet rising standards

![VR On Top Right](/files/Jj3j2kyXevbIZjBFXfws)

{% embed url="<https://www.roadtovr.com/beat-saber-4-million-units-milestone-revenue/>" %}
VR Benchmark
{% endembed %}

### Cryptocurrency Mass Adoption

While the VR market is a fast grower, so is the cryptocurrency market which, by looking at the chart below we can see it is following a very similar adoption rate to the early internet.\
We believe that by combining the VR & Cryptocurrency industries we can achieve massive user adoption and enable us to secure proper funding for game development and marketing.

> "***Our goal from the start of the project back in 2017 was to develop a MOBA for the VR space that has interoperability with PC, this idea came to us mainly because we noticed there was no one developing such a project in the market despite the fact that MOBA games like League of Legends, Dota2 and Mobile Legends are dominating PC & Mobile markets***".***-*** Cradle Games CEO Arnet Mahmastol

![Crpyotcurrency Growth Curve](/files/P4CEnbiTkisV7SemNAzh)


# Unique Business Model

We believe our token model solves some of the main problems we see in the cryptocurrency market because it features these three core principles:

* ***Simplicity*** - We believe the simplest solution is usually the best one, having a simple and effective model can ensure that every holder has the ability to understand exactly how the system works which will boost confidence in the project.
* ***Transparency*** - Over the course of the project we want to be as transparent as possible with our holders by offering good communication with the community, this includes a monthly newsletter which is designed to enable every holder to keep track with the project in an easy way.
* ***Trust*** - The *<mark style="color:yellow;">**$CRADLE**</mark>* token is built by [*<mark style="color:blue;">**CRADLE GAMES**</mark>*](https://cradle.games/) (formerly [U24 Solutions](https://u24solutions.com/)) which is a legally compliant company with over 15 employees registered in UK which has been around since 2017.

### The *<mark style="color:yellow;">**$CRADLE**</mark>* Token Model

Our model is designed to give holders an opportunity to be part of the booming VR and streaming industry.

* ***Token Buybacks*** - At the end of every quarter [*<mark style="color:blue;">**CRADLE GAMES**</mark>*](https://cradle.games/) will use 25% of the profits generated by the Cradle of Sins game and Streamble in order to buy the token on the open market.\
  \
  This feature will ensure the token will create a higher price floor over time.

{% hint style="info" %}

* The buyback mechanism is designed to ensure the value of the token is determined by the success of the game and streaming platform.
  {% endhint %}

- ***Quarterly Burns*** - All the tokens obtained from the buyback operations will be publicly burned which will create more scarcity and will ensure that the token remains deflationary over time.

{% hint style="info" %}
Proof of Burn & Buyback: We will offer full transparency reports on all the burn & buyback operations.
{% endhint %}

The value of the *<mark style="color:yellow;">**$CRADLE**</mark>* token derives from the success of the game and Streamble, the more profits the company generates from the game and Streamble the more demand there will be for the token and the more scarce it becomes because of the burns.\
\
We believe that using this model our developers can focus on delivering a great product that will be mass adopted by VR & PC gamers and streamers.

{% embed url="<https://twitter.com/cz_binance/status/1524538909241360387>" %}


# Tokenomics

Our tokenomics are designed with the concept of scarcity in mind, most altcoins have an inflationary system which is very hard to sustain and more often than not isn't placed there to benefit the holders.\
The *<mark style="color:yellow;">**$CRADLE**</mark>* token features a small starting supply with deflationary smart contract mechanisms designed to benefit long term holders.

### Total Supply: 972,733 <mark style="color:yellow;">$CRADLE</mark>

**The tokens will be distributed accordingly:**

* 445,247.252 (45.77%) $COS Holders
* 56,336.729 (5.79%) King holders&#x20;
* 100,000 (10.28%) Reserved for Initial Liquidity on DEX
* 371,149.019: (38.16%) Strategic Reserve

Token ReLaunch liquidity: $350,000

Relaunch price: $3.35 (considering BNB current ratio)

<figure><img src="/files/fPliqK4h95tuc04qPVhc" alt=""><figcaption></figcaption></figure>

**Planned allocations:**

* 97,000 tokens allocated to the presale at a price of $3.1, sourced from the Strategic Reserve.
* 10,000 tokens allocated to KOLs (Key Opinion Leaders) before the pre-sale, sourced from the Strategic Reserve.
* 40,000 tokens allocated to the STREAMBLE player trading ecosystem, sourced from the Strategic Reserve.

**Vesting for current holders ($COS and King), KOL and Pre-sale participants:**

* 31% Initial Token Release
* 23% every next month (time starts with launch)

Tokens will unlock linearly starting from launch, meaning each day a portion of the tokens will become claimable with a total of **23% every month** with a Total Vesting Period **3 Months.**

### **Smart Contract Functions**

<mark style="color:yellow;">**$CRADLE**</mark> is build in a sustainable way to benefit both holders and project growth and development. -&#x20;

* Marketing & Development Function - 4% of each SELL transaction will be sent to the developer wallet to support the project forward.

{% hint style="info" %}
To eliminate high entry barriers, our system enforces no taxes on token transactions.
{% endhint %}


# The Team

To build a good game it needs to be built by people who play games.

The Cradle Games team brings together people who are veterans in the field of VR game development as well as experts in the blockchain & marketing fields. The game development team was founded in 2017 as [*<mark style="color:blue;">**U24 Solutions**</mark>*](https://u24solutions.com/), with a specialty in Virtual Reality games. We started small with only 3 members developing casual VR minigames. Since 2018, we have started to turn our focus towards creating a big VR MOBA game that can take the industry by surprise, we are now sitting at 15 developers and we are still hiring talented VR and lately web developers.&#x20;

Our team shares a strong passion for VR games and that's why we are dedicating our lives to make unique virtual reality games that can create great experiences for our users.

We have forged a fun environment where we challenge ourselves in order to push the industry forward. Every day we bring all members a new challenge to face and conquer. We push ourselves to the limit and we are always actively looking for better solutions to the different problems we encounter. We keep those thoughts as our mindsets, which creates uniqueness in all the games we have been making.<br>

![Team at the COS Tournament](/files/LRBl4X44NqPR5MAfPOF5)


# Roadmap Explained

What to expect from Cradle Games

In this section of the Whitepaper we will be taking a look at the various points on the roadmap and explain their significance and reason behind them so that each *<mark style="color:yellow;">**$CRADLE**</mark>* holder or entity that wishes to become one can fully understand our plans for the project.

<figure><img src="/files/thuHOVHRmqpFMi0AhNXp" alt=""><figcaption></figcaption></figure>

However, we recognize that **plans and reality often diverge**, as challenges and unexpected obstacles arise along the way. While the journey may not always follow a straight path, we are committed to facing these challenges head-on and fighting to bring our vision to life. Our dedication to $CRADLE and its ecosystem is unwavering, and together with our community, we will strive to turn our plans into reality.

## **Begin Token Pre-Sale and Token Relaunch**

Our goal for the token pre-sale is to raise around **$300,000** to support ongoing development for both the **game** and **streaming platform**. The primary focus, however, is to accelerate the growth of the **Streamble platform**. The token relaunch will happen immediately after the pre-sale, followed by the Streamble launch and, subsequently, the game release

**Funds will be allocated to:**

* **Influencer Partnerships**: Attract key figures to promote the platform.
* **Prize Pools**: Enhance tournaments with exciting rewards.
* **Betting Liquidity**: Ensure a seamless experience for bettors.
* **Grants for 3rd-Party Developers**: Expand the platform with more games and innovative content.
* Expand development team to deliver flawless tournament HUB.

**Influencer Partnerships**

* **Goal**: Attract trending KOLs (Key Opinion Leaders), streamers, raiders, and shillers to amplify platform awareness and credibility.
* **Why It Matters**: Leveraging the reach of influential figures in the gaming and crypto space is critical for building a robust community and driving user acquisition.
* **Activities**:
  * Engage gaming influencers and esports personalities.
  * Collaborate with crypto raiders and shillers to generate buzz.
  * Deploy targeted campaigns with trending KOLs for maximum impact.

**Prize Pools and Tournament Support**

* **Goal**: Fund competitive prize pools to attract players, viewers, and organizers to the Streamble platform.
* **Why It Matters**: High-value tournaments drive excitement, encourage participation, and establish Streamble as a premier hub for gaming competitions.
* **Activities**:
  * Allocate substantial rewards for major events.
  * Provide incentives for indie developers to host tournaments.

**Betting Liquidity**

* **Goal**: Establish a robust and seamless betting system on Streamble.
* **Why It Matters**: Liquidity ensures bettors can engage without limitations, creating a consistent and enjoyable experience while fueling the $CRADLE token ecosystem.
* **Activities**:
  * Create a stable betting pool for live tournament bets.
  * Support dynamic, real-time odds for viewer interaction.
  * Introduce bounties for streamers who actively engage their viewers in betting.

**Grants for 3rd-Party Developers**

* **Goal**: Foster platform growth by incentivizing indie developers to bring their games and tournaments to Streamble.
* **Why It Matters**: More games and content on the platform will attract diverse users and expand its ecosystem.
* **Activities**:
  * Provide financial grants for integration into Streamble.
  * Support marketing efforts for developers hosting tournaments.

**Maintenance and Development**

* **Goal**: Continue enhancing the game and streaming platform to improve usability and expand features.
* **Why It Matters**: Sustaining platform innovation is essential for long-term growth and user retention.
* **Activities**:
  * Ensure consistent updates for Cradle of Sins.
  * Scale Streamble’s live interaction, betting, and tournament management tools.

## Streamble Rollout Plan: From Alpha to Full Launch

**Alpha Phase: Private Testing and Feedback**

* Launch the **Streamble platform** to a **small, selected audience** for initial testing.
* Focus on core features: livestreaming, basic viewer interactions, and platform stability.
* Gather feedback from this smaller audience to refine the experience and resolve any issues before scaling.

**Beta Phase: Expanding with the Tournament Hub**

* Introduce the **Tournament Hub** during beta, allowing players, developers, and organizers to **create and manage tournaments** seamlessly.
* Open the platform to a **larger public audience** and showcase its capabilities through **real tournaments** with small prize pools.
* Build excitement and trust in the platform’s transparency, ease of use, and interactive features.

**Public Beta with Real Money Integration**

* Enable **real-money transactions** on the platform, including:
  * **Live betting** for tournaments.
  * **Prize pool contributions** for tournaments.
  * **Pro player share trading** integrated with $CRADLE.
* Test and optimize the financial systems to ensure a seamless and secure experience for all users.

**Full Launch: Streamble Goes Live**

* Officially launch **Streamble** with all features active, including:
  * Interactive livestreaming for viewers and streamers.
  * Real-money betting on tournaments and esports events.
  * A robust ecosystem for developers and organizers, featuring tournaments, prize pools, and real-time results tracking.
* Begin hosting **regular tournaments and betting events**, driving consistent traffic and engagement.

## Cradle of Sins Rollout Plan: Early Access to Full Release

**Early Access Launch Preparation**

* **Streamble as the Key Driver**:\
  Use Streamble’s established audience and tournament ecosystem to generate excitement for **Cradle of Sins**.
  * Host **exclusive pre-launch tournaments** on Streamble featuring Cradle of Sins gameplay.
  * Engage influencers to showcase Cradle of Sins on **Streamble livestreams**, highlighting cross-play functionality (VR and PC) and unique gameplay mechanics.
  * Enable viewers to **bet on matches** and interact in real-time during streams to build anticipation.
* **Community Involvement Pre-Launch**:
  * Allow Streamble users to **vote on gameplay modes or features** for tournaments, fostering a sense of ownership.
  * Reward active participants and influencers with **early access keys** or real money rewards for promotion.
* **Regular Gaming Marketing**
  * **Cinematic Trailer**: Showcase the game’s story, world, and unique VR & PC cross-play mechanics with high-quality visuals. Highlight immersive combat and teamwork to draw interest.
  * **Gameplay Teaser**: Release short clips of actual gameplay, focusing on key features like characters, maps, and the competitive mechanics.
  * **Influencer Collaboration**: Partner with streamers and VR enthusiasts to demo the game pre-launch, generating excitement within their audiences.
  * **Community Challenges**: Run small contests or events like fan art or trailer reaction videos to build engagement and buzz.
  * **Media Outreach**: Send press kits to gaming media outlets, including trailers, screenshots, and exclusive beta codes for review.
  * **Event Presence**: Participate in gaming expos (physical or digital) to showcase Cradle of Sins.

**Early Access Launch (Steam and Epic Games)**

**Timed Launch Strategy**:\
Release **Cradle of Sins** on Steam and Epic Games in **early access**, focusing on continuous updates to refine the game.

* Highlight the **6 years of development** by your expert VR team to build trust in the product’s quality.
* Showcase the **cross-platform capabilities** of VR and PC play to attract a broader audience

**Streamble as the Engagement Hub**:

* Run **live tournaments** featuring Cradle of Sins immediately after launch.
* Leverage Streamble’s **prize pools and betting systems** to drive competitive play, with matches streamed live to global audiences.
* Use Streamble’s **pro player share system** to let viewers trade shares of top Cradle of Sins players, adding a financial layer of engagement.

**Engage Influencers and Communities**:

* Incentivize **streamers and content creators** to host tournaments on Streamble and promote gameplay to their audiences.
* Offer **exclusive in-game rewards** for players who participate in Streamble events or tournaments.

#### **Post-Launch Sustained Marketing**

* **Seasonal Updates**: Roll out new maps, characters, or events and announce them via social media, newsletters, and trailers.
* **Highlight Player Achievements**: Showcase the best players, teams, or content creators in the community.
* **Esports Expansion**: Using Streamble to host larger tournaments and introduce pro-league events.
* **Continuous Content**:
  * Publish lore expansions or stories about the world of Cradle of Sins.
  * Regularly update the roadmap and development milestones to maintain interest.

> "***Our goal is to host large-scale esports events, backed by our experience in organizing tournaments with some of the world’s top players and big-name streamers. The biggest events are still ahead.***" - Steve Parker, Co-Founder

{% embed url="<https://youtu.be/758txZn6fWg>" %}

{% embed url="<https://dotesports.com/streaming/news/xqc-was-the-most-watched-twitch-streamer-of-2021>" %}


# Mission & Ideals

### History & Ideals

[*<mark style="color:blue;">**U24 Solutions**</mark>*](https://u24solutions.com/) was established in 2017 with only three core members. We started out small but we were able to grow steadily into where we are today. Our #1 priority is to create games that people all over the world can enjoy in VR and PC.

‌Games have become an integral part of our modern society. Using games, we can discover new experiences and take a break from the ordinary world and just enjoy a fun moment with friends.

With the use of blockchain technology we now have the opportunity to give the chance to anyone around the world to invest in the future of gaming, also known as VR games.\
Utilizing the power of the blockchain to bring things such as decentralization, security, transparency to our investors we can gain an advantage over other competitors from the VR industry.\
\
We decided to bring Cradle of Sins, our most ambitious projects that we have been working on for over 6 years, with nearly 2000 BETA testers to the blockchain for the above reasons. Cradle of Sins or COS for short is a game that we have spent a lot of time and effort to develop over the last three years, working every day from 8 to even 16 hours with over 15 developers, we did all this with the scope of creating **The First VR MOBA With PC & VR Cross-play.**\
\
Currently the VR market has not gained mass adoption like the PC & Mobile markets eventually did, but that is a good thing because we need to be here early and *<mark style="color:orange;">**#BUIDL**</mark>* a great product that will benefit massively from the inevitable VR mass adoption.

Seven years ago, we decided to pursue VR games because the industry is very new, and we believe that VR is the future of the Metaverse.

### Mission

Our mission is not just to create the best VR MOBA game currently on the market but we also want to bridge the gap between PC & VR by enabling gamers from different platforms to access the game. This will make it easier for us to market the game and also attract more users, since the game is playable on 2 platforms and not just 1 like most VR games at the moment.

For the game to succeed we need to excel in these three major areas:

1. ***Gameplay*** must be fun and not repetitive, our #1 goal is to keep players interested in logging into the game every day. The game must have features that enables the player to challenge himself and make him want to keep coming back to improve his skills , I am talking about features such as ranked matchmaking where players can climb what we call in MOBAS as "***The Ladder***" of skill, daily quests which will incentivize the players to log in daily to complete them, we also want to have small tournaments where players can form a team and compete against other teams for prizes.&#x20;
2. ***Streamer & Content Creator Support ,*** we must ensure that the game has the needed features to enable streamers and content creators to enjoy the game without the threat of "stream snipers" ruining their experience and in turn hurting our game's popularity.\
   One such feature will be a settings players can enable in game that will conceal the in game names of all the other players in the lobby.
3. ***Strong Replayability,*** we must ensure the game remains fun for a player even if he played thousands of matches.\
   Thankfully MOBA games are the more replayable games out there, this is because the almost infinite number of variations a match can have.\
   With us adding more playable characters, map updates or just different updates like character or weapons changes the game will never get old.\
   "**The Ladde*****r***" is also a very strong element that adds to the game's replayability because it gives the player a goal to reach a higher skill level, having a well made & fair matchmaking experience is one of the most important features of a MOBA game.


# Our Socials

Here is where you can find more.

* **Game** **Website:** [**https://cradleofsins.com/**](https://cradleofsins.com/)
* **Streaming platform:** <https://streamble.live/>
* **Steam Game:** [**https://store.steampowered.com/app/1037380/Cradle\_of\_Sins/**](https://store.steampowered.com/app/1037380/Cradle_of_Sins/)
* **Telegram Group:** [**https://t.me/CradleGames**](https://t.me/CradleGames)
* **Youtube:** [**https://www.youtube.com/@CradleofSins**](https://www.youtube.com/@CradleofSins)
* **Twitter:** [**https://x.com/cradleofsins**](https://x.com/cradleofsins)
* **Link3**:[**https://link3.to/cradleofsins**](https://link3.to/cradleofsins)


# $CRADLE - 简介

连接突破性的虚拟现实体验和下一代流媒体创新，$CRADLE 不仅仅是一个代币——它是通向游戏和电竞未来的门户。

一个具有目标、创新和影响力的代币

[$CRADLE](https://cradle.games/) 是两个革命性平台的核心动力：

* **罪恶摇篮**：一款支持虚拟现实与电脑跨平台联机的多人幻想游戏，重新定义了沉浸式游戏体验。
* **Streamble**：一个直播中心，融合了互动游戏直播、实时下注和无缝的比赛体验。

{% embed url="<https://youtu.be/2oKFXi5LQXY?feature=shared>" %} <mark style="color:purple;">**`$CRADLE | Introducing STREAMBLE & Cradle of Sins`**</mark>
{% endembed %}

$CRADLE 既是功能代币，也是价值驱动器——为持有者提供独特的机会，同时创造真实的、可触及的价值。

## 推动 $CRADLE 生态系统的产品

#### [<mark style="color:purple;">**STREAMBLE.LIVE**</mark>](https://streamble.live/)

欢迎来到实时游戏直播的下一阶段演进。 **Streamble** 让观众可以实时互动、参与直播下注，并体验 AAA 级比赛管理——专为独立工作室和电竞爱好者打造。

<figure><img src="/files/pT0RTUSRGYYonZJdJVnM" alt="" width="563"><figcaption></figcaption></figure>

* **平台货币：**\
  Streamble 的核心是 $CRADLE，官方货币。从资助奖金池到下注、直播互动以及交易职业选手份额，$CRADLE 驱动平台的每一个方面，确保无缝和统一的体验。
* **职业选手份额：**\
  代币持有者可以拥有和交易职业选手的份额，根据选手表现获取收益。 $CRADLE 将电竞变为既是游戏体验又是投资机会的存在。
* **实时比赛透明度：**\
  从奖金池到比赛结果，比赛的每一步都在 Streamble 上完全透明、公平，并直接记录在平台上，为玩家、观众和组织者提供信任保障。

Streamble 不仅仅是一个比赛中心——它是一个由 $CRADLE 驱动的生态系统，将玩家、观众和组织者聚集在一个充满活力的平台上，让互动与机遇完美结合。

{% embed url="<https://youtu.be/-3ijl-rIiCc>" %}

#### [<mark style="color:purple;">**CRADLE OF SINS**</mark>](https://cradleofsins.com/)

**罪恶摇篮——首款支持 VR 和 PC 玩家跨平台对战的 VR MOBA 电竞游戏。**

<figure><img src="/files/rQtZsDyONiOg3cIYPrZK" alt="" width="563"><figcaption></figcaption></figure>

您可以与朋友一起玩，组建团队，在竞技场中与他人战斗，或尝试单人模式/合作模式。

游戏即将登陆 [**Steam**](https://cradleofsins.com/) 和 **Epic 市场**

{% embed url="<https://youtu.be/2oKFXi5LQXY>" %}

## 由真正的信仰者支持的社区驱动代币

$CRADLE 由 **8,000** 名持有者构成基础，其中 **1,000** 名死忠支持者真正推动我们的使命前进。\
\
这些忠实的社区成员对 $CRADLE 的愿景有着深刻的信念，推动了一个革命性游戏、流媒体和电竞生态系统的成长。\
\
&#x20;凭借两年管理和发展 $COS 的经验，我们在构建可持续且繁荣的代币生态系统方面积累了宝贵的专业知识。\
现在，随着 $CRADLE 代币的推出，我们有能力在游戏和流媒体行业中推动显著增长。 得益于这一群充满热情的贡献者和稳定的代币持有者基础，$CRADLE 准备为玩家、观众和开发者提供价值和创新。<br>

## 代币实用性和功能

$CRADLE 在两个互联的生态系统中发挥作用，确保其价值与实际应用和日益增长的采用紧密相连。

* **带通缩的收入分享**：\
  来自罪恶摇篮和 Streamble 的所有利润的 25% 将用于回购和销毁代币，减少供应并随着时间推移增加稀缺性。
* **流媒体平台货币**：\
  $CRADLE 是 Streamble 上的官方货币，支持所有交互，包括奖金池、直播下注和职业选手份额交易。
* **可扩展的需求**：\
  随着更多用户加入 Streamble 和罪恶摇篮，对 $CRADLE 的需求增长，与平台不断扩大的生态系统和用户群直接相关。

## 为持有者赋予真实价值

**8,000 名持有者并持续增长：**\
您的信任得到了一个志同道合的持有者社区的支持。

**通缩增长：**\
平台利润的 25% 用于代币销毁，确保价值的持续提升。

**创收生态系统：**\
$CRADLE 直接受益于罪恶摇篮和 Streamble 的利润。

**创新的盈利潜力：**\
交易职业选手份额、竞猜比赛，并参与生态系统以获取回报。

**成为未来的一部分：**\
通过持有 $CRADLE，您站在游戏创新的最前沿，支持虚拟现实游戏、实时流媒体和电竞的交汇点。

## 游戏的愿景与灵感 <a href="#the-vision-and-inspiration-behind-the-game" id="the-vision-and-inspiration-behind-the-game"></a>

[**CRADLE GAMES**](https://cradle.games/) (前称 [**U24 Solutions**](https://u24solutions.com/)**)** ——我们在 6 年多前开始开发这款游戏。最初，团队仅由 3 位创始成员组成：

* <mark style="color:purple;">**`Arnet Mahmastol`**</mark><mark style="color:purple;">**&#x20;**</mark><mark style="color:purple;">**-**</mark> 首席执行官 & 联合创始人
* <mark style="color:purple;">**`Steve Parker`**</mark><mark style="color:purple;">**&#x20;**</mark><mark style="color:purple;">**-**</mark> 联合创始人 & 投资者
* <mark style="color:purple;">**`Margus Magi`**</mark><mark style="color:purple;">**&#x20;**</mark><mark style="color:purple;">**-**</mark> 技术负责人 :)

<figure><img src="/files/UxHE1TL2T5BEKn35z57Y" alt=""><figcaption><p><mark style="color:purple;"><strong><code>Cradle Games - Founding Members</code></strong></mark></p></figcaption></figure>

随着游戏开发的推进，我们逐步扩大了团队规模并增加了项目的总资金。目前，我们的团队由 15 名开发人员组成，并计划在游戏不断扩展的过程中招聘更多的开发人员。

**罪恶摇篮**——旨在通过结合虚拟现实和 MOBA 游戏玩法，彻底革新游戏行业。\
我们认识到，传统的 MOBA 类型在移动和 PC 平台上已经极为流行，但我们相信 VR 有潜力将这一体验提升到一个全新的水平。

通过创建一款 VR MOBA 游戏，玩家将能够完全沉浸在游戏中，感觉仿佛置身于游戏世界，而不仅仅是对着 2D 屏幕的被动体验。\
凭借 VR 与 MOBA 游戏玩法的独特结合，我们的游戏有潜力在 VR 游戏领域成为一款爆款巨作。

{% hint style="info" %}
“毫无疑问，MOBA 是 2023 年电竞领域的头号主流类型。” [<mark style="color:purple;">**`SOURCE`**</mark>](https://www.allaboutgames.net/esports/what-is-the-most-popular-esports-genre-in-2023/)
{% endhint %}

## 智能合约信息及团队身份认证（KYC）

> “在 Cradle Games，我们深知安全性和透明度的重要性。因此，我们采取了所有必要的措施，以确保对持有者的透明度。”\ <mark style="color:purple;">**- Arnet Mahmastol, CEO**</mark>

**智能合约地址 -** 0x4308135E3d92EeEA3235085a1Dd36b7293336938

[**https://etherscan.io/token/0x4308135e3d92eeea3235085a1dd36b7293336938**](https://etherscan.io/token/0x4308135e3d92eeea3235085a1dd36b7293336938)\
\
**审计报告 -** [**https://audits.hacken.io/cradle/sca-cradle-airdrop-jan2025/**](https://audits.hacken.io/cradle/sca-cradle-airdrop-jan2025/)\
\
**所有者与收藏钱包 - 即将公布**

<figure><img src="/files/POCPZawuurezrvBIHPux" alt=""><figcaption></figcaption></figure>


# 市场洞察

了解更多关于游戏和虚拟现实市场的信息。

### 游戏和流媒体行业 <a href="#id-3-increasing-demand-for-ar-and-vr-devices" id="id-3-increasing-demand-for-ar-and-vr-devices"></a>

游戏和电竞行业是全球增长最快的行业之一，预计到 2025 年将超过 2000 亿美元，主要受到互动娱乐和竞技游戏体验需求增长的推动。仅直播领域就已经突破了每月 10 亿活跃观众，Twitch 和 YouTube Gaming 等平台引领着这一趋势。

**推动增长的关键趋势：**

**电竞扩展：**\
预计到 2025 年，电竞收入将超过 18 亿美元，玩家交易、博彩和赛事举办具有巨大的潜力。

**互动直播：**\
观众越来越倾向于通过互动功能、博彩和实时参与直播来进行实时互动。

**区块链整合：**\
区块链驱动的游戏生态系统正在吸引大量投资，提供透明度、所有权和新的盈利模式。

<figure><img src="/files/QtIQiiYE4VinIFOq3CoB" alt=""><figcaption></figcaption></figure>

**Streamble 的定位：**

**创新产品:**\
将互动直播、博彩和赛事管理融为一体，提供无缝平台，面向游戏玩家和观众。

**可扩展的市场契合度:**\
为独立工作室和 AAA 级体验量身设计，提供适用于开发者、玩家和主播的工具。

**强大的生态系统:**\
&#x20;由 $CRADLE 提供动力，Streamble 将通缩代币模型与实际应用结合，抓住游戏、流媒体和加密市场的盈利重叠机会。

凭借快速扩展的市场和独特的价值主张，Streamble 和 $CRADLE 准备利用日益增长的对互动、透明和盈利游戏体验的需求。

凭借快速扩展的市场和独特的价值主张，Streamble 和 $CRADLE 准备抓住日益增长的对互动、透明和盈利的游戏体验需求。

> “我们相信互动直播是下一个行业标准，将被动的观看体验转变为动态和引人入胜的体验。在 Streamble，我们为成为这一变革巨大潜力的先锋感到自豪。” **— Cradle Games 联合创始人 Steve Parker**

### 虚拟现实市场 <a href="#id-3-increasing-demand-for-ar-and-vr-devices" id="id-3-increasing-demand-for-ar-and-vr-devices"></a>

目前，虚拟现实市场相对于移动、PC 和主机等其他大型游戏市场而言还很小，只占总市场的一小部分，但这也是一件好事，因为这意味着我们正处于该市场的早期阶段，从而确保了许多机会。 所有数据显示，虚拟现实市场不仅会持续存在，而且很快将接管整个游戏世界。

> “已有超过十款虚拟现实游戏成功售出超过一百万份。如今的标杆是《Beat Saber》，它销售了超过四百万份，累计收入约为 1.8 亿美元，而这款游戏仅限于虚拟现实平台。” — Steve Parker, 联合创始人

根据最新的虚拟现实统计数据，到 2027 年，虚拟现实市场的规模预计将达到 [$92.31 billion](https://www.grandviewresearch.com/press-release/global-virtual-reality-in-gaming-market)。 这一增长的最大驱动力预计来自千禧一代，他们对技术先进游戏的需求将促使游戏开发者更多依赖虚拟现实，以满足不断提高的标准。

![VR On Top Right](/files/Jj3j2kyXevbIZjBFXfws)

{% embed url="<https://www.roadtovr.com/beat-saber-4-million-units-milestone-revenue/>" %}
VR Benchmark
{% endembed %}

### 加密货币的广泛采用

虽然虚拟现实市场正在快速增长，加密货币市场也在快速发展，从下面的图表可以看出，其采用率与早期互联网非常相似。 我们相信，通过将虚拟现实和加密货币行业结合起来，我们可以实现大量用户的采用，并使我们能够为游戏开发和营销获得适当的资金。

> “我们从 2017 年项目开始时的目标就是开发一款适用于虚拟现实领域的 MOBA，并且与 PC 具有互操作性。这个想法主要来源于我们注意到，尽管像《英雄联盟》、《Dota2》和《Mobile Legends》这样的 MOBA 游戏在 PC 和移动市场上占据主导地位，但市场上却没有人在开发类似的项目。” — Cradle Games CEO Arnet Mahmastol

![Crpyotcurrency Growth Curve](/files/P4CEnbiTkisV7SemNAzh)


# 独特的商业模式

我们相信我们的代币模型解决了加密货币市场中一些主要问题，因为它具备以下三个核心原则：

**简洁性** - 我们相信最简单的解决方案通常是最好的，拥有一个简单有效的模型可以确保每个持有者都能理解系统如何运作，这将增强项目的信心。

**透明性** - 在项目推进过程中，我们希望尽可能与持有者保持透明，通过与社区的良好沟通，包括每月的新闻通讯，使每个持有者都能以简单的方式跟进项目进展。

**信任** - $CRADLE 代币由 CRADLE GAMES（前身为 U24 Solutions）构建，这是一个合法合规的公司，注册于英国，拥有超过 15 名员工，并自 2017 年以来一直存在。

### $CRADLE 代币模型

我们的模型旨在为持有者提供成为蓬勃发展的虚拟现实和流媒体行业一部分的机会。

* **代币回购** - 每个季度结束时，CRADLE GAMES 将使用《Cradle of Sins》游戏和 Streamble 所产生的 25% 利润，在公开市场上回购代币。

  这一功能将确保代币随着时间的推移形成更高的价格底线。

{% hint style="info" %}

* 回购机制旨在确保代币的价值由游戏和流媒体平台的成功决定。
  {% endhint %}

- **季度销毁** - 所有通过回购操作获得的代币将公开销毁，这将创造更多稀缺性，并确保代币随着时间的推移保持通缩。

{% hint style="info" %}
**销毁与回购证明**：我们将提供有关所有销毁和回购操作的完整透明报告。
{% endhint %}

$CRADLE 代币的价值来源于游戏和 Streamble 的成功，公司从游戏和 Streamble 获得的利润越多，对代币的需求就会越大，且由于销毁操作，代币将变得更加稀缺。

我们相信，通过使用这种模型，我们的开发者可以专注于交付一个出色的产品，使其能够被虚拟现实和 PC 游戏玩家及流媒体主播广泛采用。

{% embed url="<https://twitter.com/cz_binance/status/1524538909241360387>" %}


# 代币经济学

我们的代币经济学设计时考虑到了稀缺性的概念，大多数山寨币都有通胀性系统，这种系统很难维持，而且往往并不是为了利益持有者而设置的。 $CRADLE 代币具有小规模的初始供应量，并配备了旨在造福长期持有者的通缩智能合约机制。

### 总供应量： 972,733 <mark style="color:yellow;">$CRADLE</mark>

代币将按以下方式分配：\
445,247.252 (45.77%)$COS 持有者\
56,336.729（5.79%）King 持有者 \
100,000（10.28%）预留用于去中心化交易所（DEX）的初始流动性\
371,149.019 (38.16%) 战略储备

代币重新上线流动性：$350,000 重新上线价格：$3.35（考虑到当前的 BNB 比率）

计划分配：

97,000 个代币分配给预售，价格为 $3.1，来自战略储备。\
&#x20;10,000 个代币分配给预售前的 KOL（关键意见领袖），来自战略储备。\
&#x20;40,000 个代币分配给 STREAMBLE 玩家交易生态系统，来自战略储备。

当前持有者（$COS 和 King）、KOL 和预售参与者的锁仓安排：

<figure><img src="/files/MBNPAC20Rpf2mnK8oPlM" alt=""><figcaption></figcaption></figure>

* 31% 初始代币释放 23% 每个月释放一次（时间从上线开始计算） 代币将从上线开始线性解锁，这意味着每天都会解锁一部分代币，每个月总共解锁 23%，总解锁周期为 3 个月。

### 智能合约功能

$CRADLE 以可持续的方式构建，旨在造福持有者以及项目的增长和发展。

* 营销和开发功能 - 每笔卖出交易的 4% 将发送到开发者钱包，以支持项目的持续发展。

{% hint style="info" %}
为了消除高进入门槛，我们的系统对代币交易不收取任何税费。
{% endhint %}


# 团队

要打造一款好游戏，必须由那些玩游戏的人来开发。

Cradle Games团队汇集了虚拟现实游戏开发领域的资深人士以及区块链和营销领域的专家。游戏开发团队成立于2017年，最初以U24 Solutions的名义专注于虚拟现实游戏的开发。我们从最初的3人团队开始，开发休闲类虚拟现实迷你游戏。自2018年起，我们开始将重点转向创建一款能够震撼行业的虚拟现实MOBA游戏，目前我们的团队已扩展到15名开发人员，并且我们还在招聘更多有才华的虚拟现实和Web开发人员。

我们的团队对虚拟现实游戏充满热情，这也是我们全身心投入开发独特虚拟现实游戏、为用户创造绝佳体验的原因。

我们创造了一个充满乐趣的工作环境，团队成员相互挑战，推动行业向前发展。每天我们都会给每个成员带来一个新的挑战，激励他们去面对和征服。我们推己及人，始终在寻求更好的解决方案来应对遇到的各种问题。我们将这些思考方式作为我们的思维模式，这也使得我们所开发的游戏具有独特性。<br>

![Team at the COS Tournament](/files/LRBl4X44NqPR5MAfPOF5)


# 路线图解释

**在本白皮书的这一部分，我们将回顾路线图上的各个关键点，并解释它们的意义及背后的原因，以便每一位$CRADLE持有者或希望成为持有者的实体，能够充分理解我们对项目的规划。**

<figure><img src="/files/thuHOVHRmqpFMi0AhNXp" alt=""><figcaption></figcaption></figure>

然而，我们意识到，计划和现实常常存在偏差，因为在前进的过程中会出现挑战和意外的障碍。虽然这段旅程可能并不总是按照预定的路线发展，但我们承诺正面应对这些挑战，并努力将我们的愿景付诸实践。我们对$CRADLE及其生态系统的承诺是坚定不移的，和我们的社区一起，我们将努力将计划变为现实。

## 开始代币预售和代币重新启动

我们的代币预售目标是筹集约300,000美元，用于支持游戏和流媒体平台的持续开发。然而，主要目标是加速Streamble平台的增长。代币重新启动将在预售后立即进行，随后是Streamble平台的发布，最后是游戏的发布。

**资金将分配于：**

影响者合作：吸引关键人物推广平台。\
奖池：通过激动人心的奖励提升比赛吸引力。\
博彩流动性：确保投注者获得无缝体验。\
第三方开发者资助：通过更多游戏和创新内容扩展平台。\
扩展开发团队：交付完美的比赛中心。

**影响者合作**

**目标：**\
吸引流行的KOL（关键意见领袖）、主播、宣传员和推销员，提升平台的知名度和信誉。\
\
**为什么重要：**\
利用游戏和加密领域具有影响力的人物的影响力对于建立强大的社区和推动用户增长至关重要。

\
**活动：**

* 吸引游戏影响者和电子竞技人物。
* 与加密宣传员和推销员合作，制造热度。
* 与流行的KOL合作，开展有针对性的活动以获得最大影响。

**奖池和赛事支持**

**目标：**\
为吸引玩家、观众和组织者到Streamble平台，为竞技奖池提供资金。

**为什么重要：**\
高价值的赛事能激发兴奋感，鼓励参与，并确立Streamble作为顶级游戏竞赛平台的地位。

**活动：**

* 为大型赛事分配丰厚奖励。
* 为独立开发者提供举办赛事的激励。

***

**投注流动性**

**目标：**\
在Streamble平台建立一个强大且无缝的投注系统。

**为什么重要：**\
流动性确保投注者可以无障碍参与，创造持续和愉快的体验，同时推动$CRADLE代币生态系统的发展。

**活动：**

* 为实时赛事投注创建稳定的投注池。
* 支持动态实时赔率以促进观众互动。
* 为积极参与观众投注的主播引入奖励。

***

**第三方开发者资助**

**目标：**\
通过激励独立开发者将他们的游戏和赛事带到Streamble，促进平台增长。

**为什么重要：**\
平台上的更多游戏和内容将吸引更多用户，并扩展其生态系统。

**活动：**

* 为与Streamble的集成提供资金支持。
* 支持举办赛事的开发者的营销工作。

***

**维护与开发**

**目标：**\
继续提升游戏和流媒体平台，改善可用性并扩展功能。

**为什么重要：**\
持续创新是长期增长和用户留存的关键。

**活动：**

* 确保Cradle of Sins的持续更新。
* 扩展Streamble的实时互动、投注和赛事管理工具。

***

**Streamble发布计划：从Alpha到正式发布**

**Alpha阶段：**\
私人测试与反馈

* 启动Streamble平台，面向小范围的选定观众进行初步测试。
* 集中于核心功能：直播、基本观众互动和平台稳定性。
* 从小范围观众收集反馈，优化体验并解决任何问题，准备扩大规模。

**Beta阶段：**\
与赛事中心的扩展

* 在Beta期间推出赛事中心，允许玩家、开发者和组织者无缝创建和管理赛事。
* 向更广泛的公众开放平台，通过真实赛事和小规模奖池展示平台能力。
* 建立平台透明度、易用性和互动功能的信任与兴奋感。

**公开Beta与真实货币集成**

* 在平台上启用真实货币交易，包括：
  * 赛事直播投注。
  * 赛事奖池贡献。
  * 与$CRADLE集成的职业选手股份交易。
* 测试并优化金融系统，确保所有用户享有无缝、安全的体验。

**正式发布：Streamble上线**

* 正式推出Streamble，所有功能开启，包括：
  * 面向观众和主播的互动直播。
  * 赛事和电子竞技活动的真实货币投注。
  * 为开发者和组织者提供强大的生态系统，包括赛事、奖池和实时结果追踪。
* 开始定期举办赛事和投注活动，推动稳定的流量和参与。

***

**Cradle of Sins发布计划：从早期访问到正式发布**

**早期访问启动准备**\
Streamble作为主要驱动力：

* 利用Streamble的既有观众和赛事生态系统为Cradle of Sins制造兴奋感。
* 在Streamble上举办Cradle of Sins独家预发布赛事。
* 吸引影响者展示Cradle of Sins的直播，突出跨平台玩法（VR与PC）和独特的游戏机制。
* 允许观众在直播时投注并实时互动，增加期待感。

**社区参与预发布：**

* 允许Streamble用户对赛事玩法模式或功能进行投票，培养用户的归属感。
* 为积极参与者和影响者提供早期访问密钥或真实货币奖励以鼓励推广。

***

**常规游戏营销**

**电影预告片：**

* 展示游戏的故事、世界观和独特的VR与PC跨平台玩法，通过高质量视觉效果吸引观众。
* 突出沉浸式战斗和团队合作以引起兴趣。

**游戏玩法预告：**

* 发布游戏的短片，重点介绍关键功能，如角色、地图和竞技机制。

**影响者合作：**

* 与主播和VR爱好者合作，进行游戏预发布演示，激发他们观众的兴奋感。

**社区挑战：**

* 举办小型竞赛或活动（如粉丝艺术或预告片反应视频）以建立参与感和热度。

**媒体推广：**

* 向游戏媒体发送新闻包，包括预告片、截图和独家测试码供审查使用。

**参展活动：**

* 参与游戏展会（实体或数字）展示Cradle of Sins。

***

**早期访问启动（Steam和Epic Games）**

**定时发布策略：**

* 在Steam和Epic Games上发布Cradle of Sins的早期访问，持续更新以完善游戏。
* 突出展示由专业VR团队开发六年的成果，建立对产品质量的信任。
* 展示VR和PC跨平台功能，吸引更广泛的观众群体。

**Streamble作为参与中心：**

* 在发布后立即举办包含Cradle of Sins的直播赛事。
* 利用Streamble的奖池和投注系统推动竞技游戏，通过直播赛事吸引全球观众。
* 利用Streamble的职业选手股份系统让观众交易顶级Cradle of Sins玩家的股份，为互动增加金融层次。

**吸引影响者和社区：**

* 激励主播和内容创作者在Streamble上举办赛事，并将游戏推广给他们的观众。
* 为参加Streamble赛事或活动的玩家提供独家游戏内奖励。

***

**发布后持续营销**

**季节性更新：**

* 推出新地图、角色或活动，并通过社交媒体、通讯和预告片宣布。

**突出玩家成就：**

* 展示社区中最优秀的玩家、队伍或内容创作者。

**电子竞技扩展：**

* 使用Streamble举办大型赛事并引入职业联赛赛事。

**持续内容：**

* 发布Cradle of Sins世界观的扩展或故事。
* 定期更新路线图和开发里程碑，保持用户的兴趣。

**“我们的目标是举办大型电子竞技赛事，凭借我们与世界顶级选手和大牌主播组织赛事的经验。最盛大的赛事还在后面。”** - Steve Parker, 联合创始人

{% embed url="<https://youtu.be/758txZn6fWg>" %}

{% embed url="<https://dotesports.com/streaming/news/xqc-was-the-most-watched-twitch-streamer-of-2021>" %}


# 使命与理念

**历史与理念**

U24 Solutions成立于2017年，最初只有三名核心成员。我们从小规模起步，但凭借稳步发展的努力，我们已成长为今天的规模。我们的首要任务是创建全球玩家都能享受的VR和PC游戏。

游戏已经成为我们现代社会中不可或缺的一部分。通过游戏，我们可以发现新体验，暂时逃离日常世界，和朋友们一起享受有趣的时刻。

随着区块链技术的应用，我们现在有机会让全球任何人都能投资未来的游戏，尤其是VR游戏。利用区块链的力量，我们能为投资者带来去中心化、安全性、透明度等优势，这将帮助我们在VR行业的竞争中占据优势。

正是基于上述原因，我们决定将我们最具雄心的项目——《Cradle of Sins》（简称COS）带到区块链。COS是一款我们花费超过6年时间精心开发的游戏，已有近2000名BETA测试者。我们在过去的三年中，日复一日，投入了8至16小时的工作时间，和15名以上的开发人员一起，致力于打造“首款支持PC与VR跨平台对战的VR MOBA游戏”。

目前，VR市场尚未像PC和移动市场那样实现广泛的普及，但这恰恰是一个好兆头，因为我们需要提前入场，打造一个将在未来VR大规模普及时受益的优秀产品。七年前，我们决定追求VR游戏开发，因为这个行业仍然很新，我们相信VR是元宇宙的未来。

**使命**

我们的使命不仅是创造目前市场上最好的VR MOBA游戏，我们还希望通过让不同平台的玩家都能参与进来，弥合PC与VR之间的鸿沟。这将使我们更容易推广游戏，并吸引更多的用户，因为这款游戏可以在两个平台上进行，而不像大多数当前的VR游戏只能在一个平台上进行。

为了让游戏成功，我们需要在以下三个主要领域中表现出色：

1. **有趣且不重复的游戏玩法**\
   我们的首要目标是让玩家每天都愿意登录游戏，游戏必须有足够的挑战性，激励玩家提升技能。我们计划加入排位赛系统，让玩家可以攀升至所谓的“技术阶梯”，同时还会设置每日任务来激励玩家每天登录完成。此外，我们还计划举办小型赛事，允许玩家组队与其他队伍进行比赛，争夺奖品。
2. **支持主播和内容创作者**\
   我们必须确保游戏有足够的功能支持主播和内容创作者，以便他们能享受游戏体验，而不会受到“流媒体狙击手”的干扰，避免这种行为影响游戏的受欢迎程度。\
   比如，游戏中将允许玩家启用隐藏其他玩家名称的设置。
3. **强大的重玩性**\
   我们必须确保即使玩家已经进行过数千场比赛，游戏依然保持乐趣。幸运的是，MOBA游戏本身就具备很高的重玩性，因为每场比赛都有几乎无限的变化。\
   通过不断增加可玩角色、地图更新以及角色或武器的变化，游戏将始终保持新鲜感。\
   “技术阶梯”也是提升游戏重玩性的一个重要元素，因为它为玩家提供了不断提升技能的目标。一个公平、设计良好的匹配系统是MOBA游戏中最重要的功能之一。


# 我们的社交平台

Here is where you can find more.

**游戏网站：** <https://cradleofsins.com/>\
**流媒体平台：** <https://streamble.live/>\
**Steam 游戏：** <https://store.steampowered.com/app/1037380/Cradle_of_Sins/>\
**Telegram 群组：** <https://t.me/CradleGames>\
**YouTube：** <https://www.youtube.com/@CradleofSins>\
**Twitter：** <https://x.com/cradleofsins>\
**Link3：** <https://link3.to/cradleofsins>


